Text file
King's Quest 1: Quest for the Crown - Walkthrough
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Part I
The King Edward's domain has been ravaged. Through trickery,
three treasures with magic power of the King's items power have
been stolen from him. The kingdom lies in ruin. Its downfall is
imminent. It is up to you, Sir Graham, to recover the King's
treasures. Succeed and you shall be crowned King of Daventry!
Fail and the worst of fates shall befall you. One word of
caution before you start: Never drop anything until you're told
to do so. Once an item is dropped in this game, you cannot pick
it up again. For some reason, you're never weighed down by too
many items; so you should be able to pick up and carry every
item with you at all times. Also, in order to get maximum
points, you must pick up everything you can and look at it,
read it, or whatever is required. (I lost 2 points for pouring
some water on the ground!) Enough said.
Begin your quest by going northwest to the garden. Once
there, pick a carrot and go west to the other side of the
garden, south to the left of the castle and west to the rock.
Stand on the north side of the rock and move it. Doing so reveals
a dark hole. Look in the hole and then get the dagger. Then go
west and swim west across the pond (both screens). Once out of
the pond, go north to the well and west to the gate in the
corral. Open the gate and enter the corral. When you see the
goat, show it the carrot. Now he'll follow you wherever you go.
This is important as you'll soon see. Exit the corral and head
west twice. You may or may not see a fairy godmother handing
out blessings. If you do see her, she'll give you a short
lived protective spell. If you don't see her, no problem. She'll
pop up every now and then. Now go north to the clover patch and
get a clover. This is a four leaf cloverand will protect you from
Leprechauns if the need arises. Go north to the wooden bridge.
(Goat still with you?) As you start to cross the bridge, an ugly
troll bars the way and refuses to let you pass unless you throw
him a treasure.
However, your goat, which hates trolls, rushes the troll and
butts him off the bridge! The troll is swept downriver, never to
be seen again. The goat, having fulfilled its use, strolls
away. So wave goodbye and cross the bridge and continue north.
You've found a crotchety old gnome and when you talk to him,
he informs you that he has something to give you that might be
useful...but only if you can guess his name! The crusty old
fellow gives you three chances. Type "IFNKVOHGROGHPRM" and the
gnome, in amazement, says "That's Right!" and leaves a handful
of magic beans laying on the ground. The gnome's name, by the
way, is a cryptogram. The alphabet's been reversed and the
new letter set has been substituted for "Rumpelstiltskin".
Get the beans and go east to another wooden bridge. Be careful
you don't fall in the gorge! Cross the bridge and go east to the
flower patch. Plant the beans here and all of a sudden, a huge
beanstalk stretches up out of sight into the clouds! Don't
climb it yet, though. Go east and swim east across the lake.
When you exit the lake, continue east Look in the hole in the
big rock as you pass...what an odd green glowing!) Go east
again. A little dwarf may come and make a quick inspection of
your possessions to see if there's anything of value. You
don't have anything of note and he leaves. Now go east once
more to the little beach by the river. Get the pebbles you see
laying here then go west back to the beanstalk. CAUTION! Save
your game here. Climbing the beanstalk is a risky business
and you'll most certainly fall off it many times before you
reach the top.
Part II
Climb the beanstalk until it enters the clouds. Leave
the beanstalk by going east into the clouds and continue east
until you enter an area of trees. When you reach the first set
of trees, head south then east twice until you come to a tree
with a hole in its base. Look in the hole and get the sling. Go
back west twice to the fruit tree then north. Now this is a
bit tricky. There is a tree on the upper right edge of the
screen that you should go to before you go east to the next
screen. This area will give you the most amount of time to evade
the giant before he kills you! Go east...there he is! Go as
quickly as you can and hide be hind the center tree. Make sure
Graham is completely hidden behind the tree. Now just wait
there. Eventually, the Giant will become tired and lie down
under the tree and go to sleep. Now's your chance... The chest
he's carrying is King Edward's Magic Chest! Get it and head west
back to the beanstalk. Make sure you walk in the right places or
you'll fall out of the clouds! It would be a good idea to save
your game before you descend. Go back down the beanstalk and
head south three times then east to the well. Stand on the
north side of the well and cut the rope. Cutting the rope gets
the bucket for you. Now lower the rope into the well and climb
down the rope. When you get to the end of your rope (so to
speak!), dive under the water and head southwest into the
hole. Careful not to become tangled in the weeds! When you
exit the hole, you're face to face with a fire-breathing dragon!
Stay in the middle of your screen and go only as far as the
second rock. Throw water on the dragon's fire and he's
vanquished! In fact, he's so embarassed that he moves a
boulder blocking the western exit from the cave and kulks away!
On the northern side of the cave is the King's Magic Mirror!
Take the mirror and leave the cave by going west twice. Outside
the cave, you see a large, friendly bird flying back and
forth. We'll get to him later, though, so head south twice to
the stump. Look in the stump and you see an old canvas pouch.
Get the pouch and look inside it. When you do so, you see it's
filled with sparkling diamonds! Go east and swim east across the
lake twice, then continue east to where you found the dagger
and north to the big tree. Climb the tree and go to the nest.
Craddled in the nest is a large golden egg! Get the egg and
climb back down the tree and go north twice to the tree.
Laying on the ground under the tree are walnuts. Get a walnut
and open it. On the inside you find a solid gold walnut! Go east
and get the bowl you see, then go south. Running around the
banks of the lake is a friendly little elf. Talk to the elf
and he's so impressed by your manners that he gives you a magic
ring! Wearing it will make you invisible...but only once! So
save it until you need it! Go north, east twice and north twice
to the back of the woodcutter's house. Now go west and enter the
front door. Inside you see a deplorable sight. A starving
woodcutter and his wife sit dejectedly at an empty table. Too bad
you can't help them...say perhaps that bowl...? Look at the bowl
and you see the word "FILL" written on its bottom. Give
the bowl to the woodcutter. He looks at you wonderering why
you'd give them an empty bowl. Say "FILL" and the simple ceramic
bowl fills to the brim with hot stew! For this precious gift
(an unending supply of food!), the woodcutter gives you his only
other possession, an old fiddle laying in the corner. Get the
fiddle (careful you don't fall through the floor!) and leave the
cottage.
Part III
So go south from the woodcutter's house, swim across the lake in
a southerly direction, then continue south and go around to the
front door of the Witch's Cottage. (Taste her house if you must,
it's quite good!) Save your game at this point. Open the cottage
door and make your way to the bedroom. Now wait.Eventually, the
witch will come home. She won't see you because you're in the
other room. Sneak up on her and push her into the stove! You
done the old hag in and can move about her house without fear
now. Go to the cabinet on the north wall, open it and take the
cheese wedge. Now go back south and leave the cottage. Now comes
the fun part. Go west and south to the front of the cave where
you found the Magic Mirror. The large friendly bird seems to be
waiting for you! Go down to the lower middle portion of your
screen and keep jumping up until the bird (which is actually a
Condor) catches you. The Condor flies high up in the air and
carries you to a small island which lies in the moat in front
of the castle. When he drops you, your head spins as you try to
regain your bearings. There's an odd hole in the ground here,
but don't go down into it just yet. Head west and get the
mushroom you see growing here. Now go back east and down into
the hole. Oops, the long drop seems to have set your head
spinning again! When it stops spinning, go south to the end of
the tunnel then *cautiously* head west.
There's a hungry rat running in circles here and when you talk
to it, he says he won't let you pass until you give him a
treasure. Don't get too close to it! Throw the cheese to the
rat. Being hungry, he's just as satisfied with the cheese as he
would have been with a treasure, and he scurries away into some
unseen crevice in the rocks. Go to the door, open it, and go
west through the door. On the other side of the door is a tiny
leprechaun, who, upon seeing your clover, lets you pass
unmolested. Go south and play the fiddle for the King of
the Leprechauns. They dance and dance to your music then
finally they all leave the hall. As the King of the Leprechauns
leaves, he forgets to take his Sceptre! Get the sceptre and
look! Next to the Leprechaun King's throne is King Edward's
Magic Shield! Get the shield and go west up the stairs. Continue
west until you come to the little hole in the western wall. Now,
eat your mushroom and you're shrunken down to a size small
enough to allow you to enter the hole. Go west into the hole
and you find yourself in front of the big rock where you saw
the strange green glow! Eventually, you regain your former size,
but wasn't it fun being so tiny? Go north twice then east
three times to the left hand side of the castle. Walk
(carefully!) across the bridge and open the door. Enter the
castle and follow the hallway to the throne of King Edward. Bow
to the King and he descends his throne. You've managed to
recover the Strength of Daventry and the king places his crown
upon your head! As he does so, he falls to the ground in a
seizure and dies. Heavy lies the head that wears the crown. You
ascend to the throne to govern Daventry as King Edward
had...guarding the Treasures of Power that you labored so
long to recover. Thus ends the King's
Guest...congratulations, King Graham!
The King Edward's domain has been ravaged. Through trickery,
three treasures with magic power of the King's items power have
been stolen from him. The kingdom lies in ruin. Its downfall is
imminent. It is up to you, Sir Graham, to recover the King's
treasures. Succeed and you shall be crowned King of Daventry!
Fail and the worst of fates shall befall you. One word of
caution before you start: Never drop anything until you're told
to do so. Once an item is dropped in this game, you cannot pick
it up again. For some reason, you're never weighed down by too
many items; so you should be able to pick up and carry every
item with you at all times. Also, in order to get maximum
points, you must pick up everything you can and look at it,
read it, or whatever is required. (I lost 2 points for pouring
some water on the ground!) Enough said.
Begin your quest by going northwest to the garden. Once
there, pick a carrot and go west to the other side of the
garden, south to the left of the castle and west to the rock.
Stand on the north side of the rock and move it. Doing so reveals
a dark hole. Look in the hole and then get the dagger. Then go
west and swim west across the pond (both screens). Once out of
the pond, go north to the well and west to the gate in the
corral. Open the gate and enter the corral. When you see the
goat, show it the carrot. Now he'll follow you wherever you go.
This is important as you'll soon see. Exit the corral and head
west twice. You may or may not see a fairy godmother handing
out blessings. If you do see her, she'll give you a short
lived protective spell. If you don't see her, no problem. She'll
pop up every now and then. Now go north to the clover patch and
get a clover. This is a four leaf cloverand will protect you from
Leprechauns if the need arises. Go north to the wooden bridge.
(Goat still with you?) As you start to cross the bridge, an ugly
troll bars the way and refuses to let you pass unless you throw
him a treasure.
However, your goat, which hates trolls, rushes the troll and
butts him off the bridge! The troll is swept downriver, never to
be seen again. The goat, having fulfilled its use, strolls
away. So wave goodbye and cross the bridge and continue north.
You've found a crotchety old gnome and when you talk to him,
he informs you that he has something to give you that might be
useful...but only if you can guess his name! The crusty old
fellow gives you three chances. Type "IFNKVOHGROGHPRM" and the
gnome, in amazement, says "That's Right!" and leaves a handful
of magic beans laying on the ground. The gnome's name, by the
way, is a cryptogram. The alphabet's been reversed and the
new letter set has been substituted for "Rumpelstiltskin".
Get the beans and go east to another wooden bridge. Be careful
you don't fall in the gorge! Cross the bridge and go east to the
flower patch. Plant the beans here and all of a sudden, a huge
beanstalk stretches up out of sight into the clouds! Don't
climb it yet, though. Go east and swim east across the lake.
When you exit the lake, continue east Look in the hole in the
big rock as you pass...what an odd green glowing!) Go east
again. A little dwarf may come and make a quick inspection of
your possessions to see if there's anything of value. You
don't have anything of note and he leaves. Now go east once
more to the little beach by the river. Get the pebbles you see
laying here then go west back to the beanstalk. CAUTION! Save
your game here. Climbing the beanstalk is a risky business
and you'll most certainly fall off it many times before you
reach the top.
Part II
Climb the beanstalk until it enters the clouds. Leave
the beanstalk by going east into the clouds and continue east
until you enter an area of trees. When you reach the first set
of trees, head south then east twice until you come to a tree
with a hole in its base. Look in the hole and get the sling. Go
back west twice to the fruit tree then north. Now this is a
bit tricky. There is a tree on the upper right edge of the
screen that you should go to before you go east to the next
screen. This area will give you the most amount of time to evade
the giant before he kills you! Go east...there he is! Go as
quickly as you can and hide be hind the center tree. Make sure
Graham is completely hidden behind the tree. Now just wait
there. Eventually, the Giant will become tired and lie down
under the tree and go to sleep. Now's your chance... The chest
he's carrying is King Edward's Magic Chest! Get it and head west
back to the beanstalk. Make sure you walk in the right places or
you'll fall out of the clouds! It would be a good idea to save
your game before you descend. Go back down the beanstalk and
head south three times then east to the well. Stand on the
north side of the well and cut the rope. Cutting the rope gets
the bucket for you. Now lower the rope into the well and climb
down the rope. When you get to the end of your rope (so to
speak!), dive under the water and head southwest into the
hole. Careful not to become tangled in the weeds! When you
exit the hole, you're face to face with a fire-breathing dragon!
Stay in the middle of your screen and go only as far as the
second rock. Throw water on the dragon's fire and he's
vanquished! In fact, he's so embarassed that he moves a
boulder blocking the western exit from the cave and kulks away!
On the northern side of the cave is the King's Magic Mirror!
Take the mirror and leave the cave by going west twice. Outside
the cave, you see a large, friendly bird flying back and
forth. We'll get to him later, though, so head south twice to
the stump. Look in the stump and you see an old canvas pouch.
Get the pouch and look inside it. When you do so, you see it's
filled with sparkling diamonds! Go east and swim east across the
lake twice, then continue east to where you found the dagger
and north to the big tree. Climb the tree and go to the nest.
Craddled in the nest is a large golden egg! Get the egg and
climb back down the tree and go north twice to the tree.
Laying on the ground under the tree are walnuts. Get a walnut
and open it. On the inside you find a solid gold walnut! Go east
and get the bowl you see, then go south. Running around the
banks of the lake is a friendly little elf. Talk to the elf
and he's so impressed by your manners that he gives you a magic
ring! Wearing it will make you invisible...but only once! So
save it until you need it! Go north, east twice and north twice
to the back of the woodcutter's house. Now go west and enter the
front door. Inside you see a deplorable sight. A starving
woodcutter and his wife sit dejectedly at an empty table. Too bad
you can't help them...say perhaps that bowl...? Look at the bowl
and you see the word "FILL" written on its bottom. Give
the bowl to the woodcutter. He looks at you wonderering why
you'd give them an empty bowl. Say "FILL" and the simple ceramic
bowl fills to the brim with hot stew! For this precious gift
(an unending supply of food!), the woodcutter gives you his only
other possession, an old fiddle laying in the corner. Get the
fiddle (careful you don't fall through the floor!) and leave the
cottage.
Part III
So go south from the woodcutter's house, swim across the lake in
a southerly direction, then continue south and go around to the
front door of the Witch's Cottage. (Taste her house if you must,
it's quite good!) Save your game at this point. Open the cottage
door and make your way to the bedroom. Now wait.Eventually, the
witch will come home. She won't see you because you're in the
other room. Sneak up on her and push her into the stove! You
done the old hag in and can move about her house without fear
now. Go to the cabinet on the north wall, open it and take the
cheese wedge. Now go back south and leave the cottage. Now comes
the fun part. Go west and south to the front of the cave where
you found the Magic Mirror. The large friendly bird seems to be
waiting for you! Go down to the lower middle portion of your
screen and keep jumping up until the bird (which is actually a
Condor) catches you. The Condor flies high up in the air and
carries you to a small island which lies in the moat in front
of the castle. When he drops you, your head spins as you try to
regain your bearings. There's an odd hole in the ground here,
but don't go down into it just yet. Head west and get the
mushroom you see growing here. Now go back east and down into
the hole. Oops, the long drop seems to have set your head
spinning again! When it stops spinning, go south to the end of
the tunnel then *cautiously* head west.
There's a hungry rat running in circles here and when you talk
to it, he says he won't let you pass until you give him a
treasure. Don't get too close to it! Throw the cheese to the
rat. Being hungry, he's just as satisfied with the cheese as he
would have been with a treasure, and he scurries away into some
unseen crevice in the rocks. Go to the door, open it, and go
west through the door. On the other side of the door is a tiny
leprechaun, who, upon seeing your clover, lets you pass
unmolested. Go south and play the fiddle for the King of
the Leprechauns. They dance and dance to your music then
finally they all leave the hall. As the King of the Leprechauns
leaves, he forgets to take his Sceptre! Get the sceptre and
look! Next to the Leprechaun King's throne is King Edward's
Magic Shield! Get the shield and go west up the stairs. Continue
west until you come to the little hole in the western wall. Now,
eat your mushroom and you're shrunken down to a size small
enough to allow you to enter the hole. Go west into the hole
and you find yourself in front of the big rock where you saw
the strange green glow! Eventually, you regain your former size,
but wasn't it fun being so tiny? Go north twice then east
three times to the left hand side of the castle. Walk
(carefully!) across the bridge and open the door. Enter the
castle and follow the hallway to the throne of King Edward. Bow
to the King and he descends his throne. You've managed to
recover the Strength of Daventry and the king places his crown
upon your head! As he does so, he falls to the ground in a
seizure and dies. Heavy lies the head that wears the crown. You
ascend to the throne to govern Daventry as King Edward
had...guarding the Treasures of Power that you labored so
long to recover. Thus ends the King's
Guest...congratulations, King Graham!
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Abandonware Dos
ArcadeXL
BHLegend
Computer Emuzone
El Sótano Abandonado
Free Game Empire
Free Games Blog
Game Reserve
Glenn's Guides
Lostgames
Oldschool Computer
Smush The Cat
The House Of Games
XTC Abandonware
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